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1. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Probe scanning was already ridiculously easy and didn't require much in the way of player skill. Removing the requirement that you fight against the UI in order to do it simply reveals the true easiness for everyone to s...
- by Space Wanderer - at 2013.06.17 15:01:00
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2. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Beliar Gray wrote: Why were the bonuses of those modules nerfed so harshly? How did I miss that? 50% nerf is uncalled for. Sorry, but you don't know what you are talking about. 1) The modules for deviation still allow to peform 2-cycles s...
- by Space Wanderer - at 2013.06.06 19:00:00
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3. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
CCP Greyscale wrote: If anyone has any outstanding questions not covered here, please ask Glad to see you back. I don't really know if you can answer the following questions, or if you are in charge only of the overlay and not on the scann...
- by Space Wanderer - at 2013.05.28 14:21:00
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4. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: Alvatore DiMarco, we could go one of two ways, distinguish Archaeology more from Hacking again so they are both unique or fold everything into Hacking. Hacking has more applicability as a transferable skill into more areas o...
- by Space Wanderer - at 2013.05.24 11:56:00
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5. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Tried a data site in null sec. Seemed much harder than those in highsec. I hope that the difference in loot between high and nullsec is justufied.
- by Space Wanderer - at 2013.05.24 07:46:00
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6. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Found a relic site, hacked all the 5 containers. With archeo 5 and T2 module the minigame is very very easy if you are just a bit careful. Not sure whether that's really what you want. I managed to catch about half of the ejected canisters witho...
- by Space Wanderer - at 2013.05.22 20:50:00
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7. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
At least now i can launch less than 8 probes, if there are less than 8 in the launcher.
- by Space Wanderer - at 2013.05.22 20:11:00
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8. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Sylvia Nardieu wrote: [quote=Brainless Bimbo][quote=Sylvia Nardieu] 7 or 8 probes are not an overkill as they allow much faster probing of sig-rich areas, however if probing with 4-5 probes makes you feel smarter then everyone else - go ahead, ...
- by Space Wanderer - at 2013.05.22 10:33:00
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9. Hacking/Analyzing and loot - in Test Server Feedback [original thread]
Actually I am a bit surprised about the "loot" that was inside. What i got were data reports and small arms. Talk about underwhelming... I assume it's there only for testing purposes? Also the minigame seemed a bit too easy. I believe that balan...
- by Space Wanderer - at 2013.05.21 14:26:00
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10. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Sir John Halsey wrote: Thing is, something else came into my mind... A lot of Tengus were used in HS exploration. Probably most of them :-) i doubt it. Ever heard of Interdiction nullifier? There goes the theory that most tengus are used i...
- by Space Wanderer - at 2013.05.21 06:59:00
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11. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Perris Korat wrote: This minimum probe amount requirement to launch probes HAS to change. Agreed. The scanning mechanic requires only 4 probes to scan down a sig, and they still do. If for any reason I lose some of the probes I don't want to...
- by Space Wanderer - at 2013.05.20 20:30:00
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12. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
CCP Fozzie wrote: We've been receiving a lot of feedback that the scanner overlay does not do enough by itself to allow easy use in systems with a very large number of sites, especially clustered sites. We agree, which is why we are going to b...
- by Space Wanderer - at 2013.05.20 15:07:00
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13. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Maggeridon Thoraz wrote: With the the old scanning mech and lg virtue implanst i think i get something around 188 scanstrength . and i think with the same ship and 3 mods it was something around 220. but i will check tomorrow when i am back fro...
- by Space Wanderer - at 2013.05.18 23:31:00
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14. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Durzel wrote: But by the same token wouldn't Virtues make it even easier? They'd still have some value, but obviously not at their current level if you don't need them for "unscannable" OGBs. Johan Toralen wrote: With the changes coming i...
- by Space Wanderer - at 2013.05.18 18:42:00
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15. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Johan Toralen wrote: With everyone and his dog being able to scan relatively quickly it will be even more important to get a slight edge over other explorers. That may apply only in empire, and anyway the virtues are not going to give you th...
- by Space Wanderer - at 2013.05.18 13:36:00
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16. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Additional Feedback I did some more tests and there are a couple of additional issues that I want to point out. Rangefinding T2 modules I confirmed experimentally that, using the new formula, it is definitely possible to scan down the...
- by Space Wanderer - at 2013.05.18 13:33:00
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17. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Maggeridon Thoraz wrote: CCP , please answer me what is happening with the lg virtue implants. In my opinion they will become worthless the day you release the new scanning mods. I can confirm that. Posting a more detailed feedback post with...
- by Space Wanderer - at 2013.05.18 12:47:00
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18. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Ok, new changes on SISI tested. Many bugs fixed. Here is feedback. Discovery Scanner I am not sure I like the orange for anomalies and red for signatures. I think that green for anomalies was better, while having signatures ranging from li...
- by Space Wanderer - at 2013.05.16 21:17:00
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19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
FeralShadow wrote: I figured out what was going on. Sig results aren't being shown when the filter is set on "Show All". They do display when the filter is on "Cosmic Signature" Yes, the "show all" seems to be bugged.
- by Space Wanderer - at 2013.05.15 06:47:00
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20. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
A quick feedback to the last SISI update. All the bugs I reported are still there, and it seems that none of the changes (like the 8th probe, variable number of probes launchable, etc...) have been implemented. I guess that this update was not ab...
- by Space Wanderer - at 2013.05.14 18:20:00
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